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G.E.E.K.com

Games, Electronics, Entertainment and... erm... Komics!

G.E.E.K Podcast Episode 60 out now!
This week, the G.E.E.Ks give a rundown of their day at the Gadget Show Live! Plus they remember the Ultimate Warrior and discuss Batman v Superman v Captain America, Carnage and Venom, Castle Of Illusion, Attack On Titan, Dan wins a signed Crayon Pop CD and one more thing… workout poodles!
iTunes folk click HERE to subscribe and download the latest episode. Non iTunes people, download all episodes so far HERE or subscribe through this link via your favourite podcasting client.
As always, feedback is much appreciated, so let us know in the comments what you think or contact us HERE to let us know how we’re doing or if there’s anything you’d like us to talk about! Reviews and ratings on iTunes are especially important and greatly appreciated!
Thanks for listening and hope you enjoy the show!

G.E.E.K Podcast Episode 60 out now!

This week, the G.E.E.Ks give a rundown of their day at the Gadget Show Live! Plus they remember the Ultimate Warrior and discuss Batman v Superman v Captain America, Carnage and Venom, Castle Of Illusion, Attack On Titan, Dan wins a signed Crayon Pop CD and one more thing… workout poodles!

iTunes folk click HERE to subscribe and download the latest episode. Non iTunes people, download all episodes so far HERE or subscribe through this link via your favourite podcasting client.

As always, feedback is much appreciated, so let us know in the comments what you think or contact us HERE to let us know how we’re doing or if there’s anything you’d like us to talk about! Reviews and ratings on iTunes are especially important and greatly appreciated!

Thanks for listening and hope you enjoy the show!

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G.E.E.K Podcast Episode 59 out now!
This week, the G.E.E.Ks bring you a pod inside a pod inside a pod! Well, kinda. It’ll make sense when you listen to it. Promise. On top of messing with your mind Nolan style, we give spoilerific reviews of Captain America 2: The Winter Soldier, Arrow’s ‘Suicide Squad’ episode and the Walking Dead season finale. Plus Steve tells some cheese jokes, Goonies sequel, April Fools jokes and one more thing… a spinning Romanian granny!
iTunes folk click HERE to subscribe and download the latest episode. Non iTunes people, download all episodes so far HERE or subscribe through this link via your favourite podcasting client.
As always, feedback is much appreciated, so let us know in the comments what you think or contact us HERE to let us know how we’re doing or if there’s anything you’d like us to talk about! Reviews and ratings on iTunes are especially important and greatly appreciated!
Thanks for listening and hope you enjoy the show!

G.E.E.K Podcast Episode 59 out now!

This week, the G.E.E.Ks bring you a pod inside a pod inside a pod! Well, kinda. It’ll make sense when you listen to it. Promise. On top of messing with your mind Nolan style, we give spoilerific reviews of Captain America 2: The Winter Soldier, Arrow’s ‘Suicide Squad’ episode and the Walking Dead season finale. Plus Steve tells some cheese jokes, Goonies sequel, April Fools jokes and one more thing… a spinning Romanian granny!

iTunes folk click HERE to subscribe and download the latest episode. Non iTunes people, download all episodes so far HERE or subscribe through this link via your favourite podcasting client.

As always, feedback is much appreciated, so let us know in the comments what you think or contact us HERE to let us know how we’re doing or if there’s anything you’d like us to talk about! Reviews and ratings on iTunes are especially important and greatly appreciated!

Thanks for listening and hope you enjoy the show!

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The Goonies 2 is happening!

Director Richard Donner unexpectedly revealed something that many an 80’s (and 90’s… and 00’s for that matter) kid has been wanting for ages- Goonies 2 is happening! And he wants to bring back the entire cast!

That noise you’re hearing is Corey Feldman screaming with excitement.

Take a look at the above video, from website TMZ, for the revelation. Just skip past the part where the pap is trying his hardest to get the Superman director to agree that the new breed of superhero movies “aren’t art” (he’s clearly not watched the Dark Knight)!

While the project has been long rumoured and requested, this is the first more solid confirmation from the man who originally sent Data, Chunk, Sloth and co on a mission to find One Eyed Willy’s treasure. Hopefully this is more than just a pipe dream and development of the movie is moving along. Don’t expect it before 2016 though by our guess.

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G.E.E.K Podcast Episode 58 out now!
This week, the G.E.E.Ks head to EGX Rezzed in Birmingham, the UK’s biggest indie gaming expo, where we got to play some amazing games and meet some awesome people! We got a first play of Alien Isolation and talked to Nee from Creative Assembly about the game, plus we chatted with Team 17 about Worms Battlegrounds, Flockers and their 3rd party published titles including the promising ‘Light’ from ‘Just A Pixel’. All this, on top of many other great (and some not so great) games! Plus we also found time to talk about the TMNT trailer and Captain America: The Winter Soldier. Oh, and Reg hasn’t watched Attack On Titan yet.
iTunes folk click HERE to subscribe and download the latest episode. Non iTunes people, download all episodes so far HERE or subscribe through this link via your favourite podcasting client.
As always, feedback is much appreciated, so let us know in the comments what you think or contact us HERE to let us know how we’re doing or if there’s anything you’d like us to talk about! Reviews and ratings on iTunes are especially important and greatly appreciated!
Thanks for listening and hope you enjoy the show!

G.E.E.K Podcast Episode 58 out now!

This week, the G.E.E.Ks head to EGX Rezzed in Birmingham, the UK’s biggest indie gaming expo, where we got to play some amazing games and meet some awesome people! We got a first play of Alien Isolation and talked to Nee from Creative Assembly about the game, plus we chatted with Team 17 about Worms Battlegrounds, Flockers and their 3rd party published titles including the promising ‘Light’ from ‘Just A Pixel’. All this, on top of many other great (and some not so great) games! Plus we also found time to talk about the TMNT trailer and Captain America: The Winter Soldier. Oh, and Reg hasn’t watched Attack On Titan yet.

iTunes folk click HERE to subscribe and download the latest episode. Non iTunes people, download all episodes so far HERE or subscribe through this link via your favourite podcasting client.

As always, feedback is much appreciated, so let us know in the comments what you think or contact us HERE to let us know how we’re doing or if there’s anything you’d like us to talk about! Reviews and ratings on iTunes are especially important and greatly appreciated!

Thanks for listening and hope you enjoy the show!

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G.E.E.K Podcast Episode 57 out now!
This week, one the G.E.E.Ks discovers a new found love for anime (specifically Attack On Titan). Plus they discuss ‘The Muppets Most Wanted’, new Marvel sequels, a Splinter Cell Movie, Assassin’s Creed Unity, Metal Gear Solid: Ground Zeroes, Crayon Pop & Lady Gaga, plus a the Black Keys announce their new album in the weirdest way possible!
iTunes folk click HERE to subscribe and download the latest episode. Non iTunes people, download all episodes so far HERE or subscribe through this link via your favourite podcasting client.
As always, feedback is much appreciated, so let us know in the comments what you think or contact us HERE to let us know how we’re doing or if there’s anything you’d like us to talk about! Reviews and ratings on iTunes are especially important and greatly appreciated!
Thanks for listening and hope you enjoy the show!

G.E.E.K Podcast Episode 57 out now!

This week, one the G.E.E.Ks discovers a new found love for anime (specifically Attack On Titan). Plus they discuss ‘The Muppets Most Wanted’, new Marvel sequels, a Splinter Cell Movie, Assassin’s Creed Unity, Metal Gear Solid: Ground Zeroes, Crayon Pop & Lady Gaga, plus a the Black Keys announce their new album in the weirdest way possible!

iTunes folk click HERE to subscribe and download the latest episode. Non iTunes people, download all episodes so far HERE or subscribe through this link via your favourite podcasting client.

As always, feedback is much appreciated, so let us know in the comments what you think or contact us HERE to let us know how we’re doing or if there’s anything you’d like us to talk about! Reviews and ratings on iTunes are especially important and greatly appreciated!

Thanks for listening and hope you enjoy the show!

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'X-Men: Days Of Future Past' trailer

After being treated to a teaser trailer several months ago, Fox Studios have now released the full trailer ahead of the movie’s May 22nd release.

While the teaser held a few surprises back, this new trailer gives us a proper glimpse at some of the more anticipated new additions to the franchise, including Quicksilver, Colossus, Blink, Warpath and a nice long look at the future Sentinels.

Plus, to coincide, they’ve also released this rather awesome looking poster-

With Cap 2, Spidey 2 and then this all due within the next 2 months, it’s an exciting time to be a Marvel fan!

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G.E.E.K Podcast Shenmue Special out now!
As part of our week of celebrating the video game classic, Shenmue, we bring you a very special episode of the G.E.E.K podcast! Reg and Dan sat down to share their memories of this amazing series. Plus they hear from Team Yu, the good people behind the campaign to return Shenmue to our consoles, and fans of the series share their favourite moments from this unfinished classic!
We have a whole host of events events happening to celebrate Ryo’s epic adventure, so check out our schedule for what we’re affectionately calling ‘Shenmue week’.
iTunes folk click HERE to subscribe and download the latest episode. Non iTunes people, download all episodes so far HERE or subscribe through this link via your favourite podcasting client.
As always, feedback is much appreciated, so let us know in the comments what you think or contact us HERE to let us know how we’re doing or if there’s anything you’d like us to talk about! Reviews and ratings on iTunes are especially important and greatly appreciated!
Thanks for listening and hope you enjoy the show!

G.E.E.K Podcast Shenmue Special out now!

As part of our week of celebrating the video game classic, Shenmue, we bring you a very special episode of the G.E.E.K podcast! Reg and Dan sat down to share their memories of this amazing series. Plus they hear from Team Yu, the good people behind the campaign to return Shenmue to our consoles, and fans of the series share their favourite moments from this unfinished classic!

We have a whole host of events events happening to celebrate Ryo’s epic adventure, so check out our schedule for what we’re affectionately calling ‘Shenmue week’.

iTunes folk click HERE to subscribe and download the latest episode. Non iTunes people, download all episodes so far HERE or subscribe through this link via your favourite podcasting client.

As always, feedback is much appreciated, so let us know in the comments what you think or contact us HERE to let us know how we’re doing or if there’s anything you’d like us to talk about! Reviews and ratings on iTunes are especially important and greatly appreciated!

Thanks for listening and hope you enjoy the show!

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Shenmue GDC Postmortem breakdown
So it’s the day after the Shenmue Postmortem panel at GDC and how do we feel??
Happy?
Nostalgic?
Emotional?
Disappointed??

There is no disputing the fact that despite this was classed a “Development story” panel discussing the origins of the series, most of the fans were hoping for an announcement.. Why is this you ask?
Well Yu Suzuki announced that Mark Cerny from Sony fame was due to be his translator for the evening which of course meant the hype bandwagon was in full force. Don’t get me wrong, we were amongst the culprits who couldn’t concentrate all day due to the knowledge that this event was taking place and were so nervous/excited at the prospect of something… anything ..new.
We did not get this announcement, however what we did get was a fantastic journey through the projects history and how it came around and for this reason I couldn’t be mad or disappointed in this trip down nostalgia lane.
Apologies for the Shenmuefatics who already know the below, but spreading the word ain’t a bad thing right?
Yu commenced the post-mortem by telling us the origin of the series, after spending many years developing arcade titles, he wished to delve into something new, something which wouldn’t be time restricted, something he could spend hours exploring, this came from his experiences playing 80’s console titles and looking through 90’s RPG’s for ideas and inspirations.
The accumulation of these titles brought an idea into his head of how he wished to make his new project, at this time under the guise of “The Man and the Peach Tree” back in 95, the story of a man on a mission to find a martial arts master named “Master Ryu” once he had a basic tale and brainstormed more ideas this was swiftly turned around s to what you all know as “Virtua Fighter RPG – Akira’s Story”  this title was due for release on the Saturn, with a full 11 chapters ready wrote out and conceptualised for the main product, this is the 1st time Yu has shown the concept art designs for said chapters and this was our first peek at what the events after Shenmue 2 would of panned out.. This by far was the highlight of the show for me.
He advised that the game had 4 initial plot chapters
Sadness – Akira suffers the loss of his father and sets out on his mission of vengeance
Departure – Akira leaves his home country to continue the search for Randi the gent who killed his father
Fight – Akira beats Randi and gains his vengeance
Starting Afresh – Akira has become lost on his path, after he has had his vengeance he has lost his purpose and needs to rebuild his life, commencing with going on a journey with a friend.
Once this story had been amassed the Saturn was well into its lifespan and Yu decided to make the smart move of jumping the sinking ship and move onto the Next Gen – Sega Dreamcast, with the change across to the new console Yu thought it would be best to mix things up and create a new IP for the new console in the hope this will bring across new fans.. And thus the Saga… begins…
Yu spoke about how he would like the game to play, lasting around 45 hours in total he broke down the individual elements he thought it would take for players to complete the game, this broke into sections which included cinematics, fighting, exploration, searching, dungeons (Forests and underground bases), chapter interconnects and Other…  I think it’s fair to say we have all spent a lot longer than that in both chapters of the series so far.
So I suppose for most people that aren’t fanatical about the game or have an interest in how the engine works may not of found the next part of the panel that interesting as he was discussing how the engine was trying to condense the data (which would have been on approximately 50 CD’s) down to size and how the A.I for the NPC’s behaved.. I love their busy life schedule, it makes me quite happy to know that even in games people have the exact same daily routine as we do (Bar trying to cram as many people into the shop that no one will ever be able to leave)..
The standout moment in the engine section of the talk has to come from when they were discussing the compression of the data, they mention another method in which he would compress data was the sharing of motion. Even if the skeleton frame and appearance of a character was different, the way they walked could be the same. The process led to hilarious results. Using a female’s motion on a man made him “walk like Marilyn Monroe”, while the engineers also cut corners and at one point saw cats walk on their legs like human beings. Which let’s be honest would be the creepiest yet most wonderful thing to come across, he did show some slides which were brilliant.
So Shenmue was one of the 1st to include Q.T.E.’s into their title, having accurate weather replicating the exact dates for the locations used back in 86-87.. but what else was it one of the 1st games to do? Well product placements of course.. both Coca-Cola and Timex were amongst the lucky participants, although these did come with certain stipulations for the placements of said products, Yu specifically mentioned Coca Cola did not allow vending machines being on a road, so they had to run through the entire game making sure all of the vending machines were in the right places (which if you ask me is really confusing seen as I see mainly coke cans scattered on the roads in real life) 
The panel came to a close with Shenmue’s biggest development challenge? If you hadn’t of guessed it was the huge undertaking of the project management, he advised they had over 300 people working on the title and most having no such experience working in such huge teams.
He advised it was at this time where there were no project management tools such as Redmine, so instead they just used a job order sheet in an Excel Spreadsheet
At went on to say at one point there were over 10,000 items in said database and it’s frightening how they managed to make this game by basically pushing around a piece of paper to which the crowd erupted into laughter.
The Panel ended with the Screen showing in the year 2000 Shenmue 2 development started.. TO BE CONTINUED….
I won’t go into the Q&A section bar the 1st question which as obvious as it was. “When’s Shenmue 3 coming out” isn’t really the way to ask it, is it let’s be fair now… I would have asked how he would go around throwing the idea of kickstarting it? Or knowing how Sega seemed to be scared of the idea, how could win them round or what could he do to ensure the possibility of making this title.
However the response was fun.. He advised he would be interested in making Shenmue 3 given the right opportunity then the translator said dot dot dot.. so we were all awaiting for that opportunity when Mark Cerny stood up later on, only to be told the section was over and to return our headsets and thank you for attending.
So despite there being nothing new brought to the table I 100% loved hearing the story of the development, the love that was smoothered onto the GD-Roms, and the variations the title went through before we got our paws all over it J.

Looking forward to seeing part 2 as always and have a listen to our Shenmue retrospective podcast to hear our favourite moments in the franchise, what the game means to us and why we think it’s easily deserving of the best gaming series to grace our screens.

Shenmue GDC Postmortem breakdown

So it’s the day after the Shenmue Postmortem panel at GDC and how do we feel??

Happy?

Nostalgic?

Emotional?

Disappointed??

There is no disputing the fact that despite this was classed a “Development story” panel discussing the origins of the series, most of the fans were hoping for an announcement.. Why is this you ask?

Well Yu Suzuki announced that Mark Cerny from Sony fame was due to be his translator for the evening which of course meant the hype bandwagon was in full force. Don’t get me wrong, we were amongst the culprits who couldn’t concentrate all day due to the knowledge that this event was taking place and were so nervous/excited at the prospect of something… anything ..new.

We did not get this announcement, however what we did get was a fantastic journey through the projects history and how it came around and for this reason I couldn’t be mad or disappointed in this trip down nostalgia lane.

Apologies for the Shenmuefatics who already know the below, but spreading the word ain’t a bad thing right?

Yu commenced the post-mortem by telling us the origin of the series, after spending many years developing arcade titles, he wished to delve into something new, something which wouldn’t be time restricted, something he could spend hours exploring, this came from his experiences playing 80’s console titles and looking through 90’s RPG’s for ideas and inspirations.

The accumulation of these titles brought an idea into his head of how he wished to make his new project, at this time under the guise of “The Man and the Peach Tree” back in 95, the story of a man on a mission to find a martial arts master named “Master Ryu” once he had a basic tale and brainstormed more ideas this was swiftly turned around s to what you all know as “Virtua Fighter RPG – Akira’s Story”  this title was due for release on the Saturn, with a full 11 chapters ready wrote out and conceptualised for the main product, this is the 1st time Yu has shown the concept art designs for said chapters and this was our first peek at what the events after Shenmue 2 would of panned out.. This by far was the highlight of the show for me.

He advised that the game had 4 initial plot chapters

  • Sadness – Akira suffers the loss of his father and sets out on his mission of vengeance
  • Departure – Akira leaves his home country to continue the search for Randi the gent who killed his father
  • Fight – Akira beats Randi and gains his vengeance
  • Starting Afresh – Akira has become lost on his path, after he has had his vengeance he has lost his purpose and needs to rebuild his life, commencing with going on a journey with a friend.

Once this story had been amassed the Saturn was well into its lifespan and Yu decided to make the smart move of jumping the sinking ship and move onto the Next Gen – Sega Dreamcast, with the change across to the new console Yu thought it would be best to mix things up and create a new IP for the new console in the hope this will bring across new fans.. And thus the Saga… begins…

Yu spoke about how he would like the game to play, lasting around 45 hours in total he broke down the individual elements he thought it would take for players to complete the game, this broke into sections which included cinematics, fighting, exploration, searching, dungeons (Forests and underground bases), chapter interconnects and Other…  I think it’s fair to say we have all spent a lot longer than that in both chapters of the series so far.

So I suppose for most people that aren’t fanatical about the game or have an interest in how the engine works may not of found the next part of the panel that interesting as he was discussing how the engine was trying to condense the data (which would have been on approximately 50 CD’s) down to size and how the A.I for the NPC’s behaved.. I love their busy life schedule, it makes me quite happy to know that even in games people have the exact same daily routine as we do (Bar trying to cram as many people into the shop that no one will ever be able to leave)..

The standout moment in the engine section of the talk has to come from when they were discussing the compression of the data, they mention another method in which he would compress data was the sharing of motion. Even if the skeleton frame and appearance of a character was different, the way they walked could be the same.

The process led to hilarious results. Using a female’s motion on a man made him “walk like Marilyn Monroe”, while the engineers also cut corners and at one point saw cats walk on their legs like human beings. Which let’s be honest would be the creepiest yet most wonderful thing to come across, he did show some slides which were brilliant.

So Shenmue was one of the 1st to include Q.T.E.’s into their title, having accurate weather replicating the exact dates for the locations used back in 86-87.. but what else was it one of the 1st games to do? Well product placements of course.. both Coca-Cola and Timex were amongst the lucky participants, although these did come with certain stipulations for the placements of said products, Yu specifically mentioned Coca Cola did not allow vending machines being on a road, so they had to run through the entire game making sure all of the vending machines were in the right places (which if you ask me is really confusing seen as I see mainly coke cans scattered on the roads in real life)

The panel came to a close with Shenmue’s biggest development challenge? If you hadn’t of guessed it was the huge undertaking of the project management, he advised they had over 300 people working on the title and most having no such experience working in such huge teams.

He advised it was at this time where there were no project management tools such as Redmine, so instead they just used a job order sheet in an Excel Spreadsheet

At went on to say at one point there were over 10,000 items in said database and it’s frightening how they managed to make this game by basically pushing around a piece of paper to which the crowd erupted into laughter.

The Panel ended with the Screen showing in the year 2000 Shenmue 2 development started.. TO BE CONTINUED….

I won’t go into the Q&A section bar the 1st question which as obvious as it was. “When’s Shenmue 3 coming out” isn’t really the way to ask it, is it let’s be fair now… I would have asked how he would go around throwing the idea of kickstarting it? Or knowing how Sega seemed to be scared of the idea, how could win them round or what could he do to ensure the possibility of making this title.

However the response was fun.. He advised he would be interested in making Shenmue 3 given the right opportunity then the translator said dot dot dot.. so we were all awaiting for that opportunity when Mark Cerny stood up later on, only to be told the section was over and to return our headsets and thank you for attending.

So despite there being nothing new brought to the table I 100% loved hearing the story of the development, the love that was smoothered onto the GD-Roms, and the variations the title went through before we got our paws all over it J.

Looking forward to seeing part 2 as always and have a listen to our Shenmue retrospective podcast to hear our favourite moments in the franchise, what the game means to us and why we think it’s easily deserving of the best gaming series to grace our screens.

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Interview with Team Yu
To kick off our celebration of all things Shenmue, we thought we’d get in touch with the good folk at Team Yu, the guys behind the #SaveShenmue campaign. On the 3rd of every month they run the ‘Shenmue Tweetathon’ to draw attention to cause. They’re truly at the forefront of the fan campaigns to bring the classic series back to our consoles. We asked them a few questions about the campaign, their favourite moments in the game and what the series means to them. So without further ado, here’s our interview! 
For folks who are blissfully unaware of the #SaveShenmue campaign, would it be possible for you to clarify what it’s all about?
The campaign aims to shine a public spotlight on Sega’s refusal to give the fans what was promised, which is the conclusion to an unfinished masterpiece. For over a decade the company has ignored direct communication in the way of emails, letters, even toy capsules sent to their headquarters in Japan. But when their customers take to social media and broadcast their complaints to the world, not just once but every month like clockwork, it’s not so easy to sweep Shenmue and its fanbase under the rug. We are asking gamers to band together to #SaveShenmue from the obscurity that Sega would let it slide into, and appeal to investors like Sony to step in and #SaveShenmue’s future. We’ve listed several ways people can help on our website TeamYu.net.
With your campaign helping Ryo’s chances of finally being included in Sega Allstar Racing Transformed and topping polls for best game and lead character, you must be so proud of the campaign’s strength and outreach, when did you become aware of the Tweetathon’s power?
That’s a good example, but to tell the truth we’re constantly amazed by what we see. When the Tweetathon first started we were concerned that people wouldn’t even come back for a second go! We were worried they might not understand it was a monthly event, or that they simply wouldn’t feel the need to do it all over again. And yet here we all are, two years later, still continually growing and reaching out to an audience of millions every 3rd of the month.
Both hardcore and casual fans have adopted the Tweetathon into their routines, which helps tremendously in co-ordinating group action like voting Ryo into All-Stars Racing Transformed and getting the attention of Sony, which has really inspired a new hope for Shenmue fans that may not have been possible without the loose network structure provided by the campaign.
So we are overwhelmed by the continued support of gamers, but until we achieve our ultimate goal we’ll never know quite how far we still have to go. These victories along the way are encouraging but we take nothing for granted. We must always build on our momentum and keep pushing higher to get where we really want to be.
Has Sega ever tried to communicate with you and ask to put a stop to bombarding their account with the Shenmue bandwagon?
In the beginning Sega’s Twitter team were actively unwelcoming of the attention, but they soon learned that if you can’t say anything nice it’s at least better to say nothing at all. Now they just tend to block people, which says more in itself than a direct message ever could.
That’s annoying for the fans who get blocked of course, but in the big picture it doesn’t matter. Because the whole point of the campaign is to circumvent the front line of community reps who’ve made careers out of ignoring anything Shenmue related, and spread our message so far and wide that Sega’s higher-ups are forced to feel the pressure put upon their brand by the public and the media. Because other gamers have begun to realize that if we let one publisher get away with abandoning a game that has gripped its audience like Shenmue has, then anyone’s favorite franchise could be next. That’s why it’s important for everyone to take a stand on this issue and join the #SaveShenmue bandwagon.
I genuinely believe on the 3rd of each month that my twitter account is about to break with the sheer volume of retweets and posts for the campaign, how do you manage to make sure all the fans are being heard? Do you run a team or is are you just one eagle eyed man?
It has become increasingly difficult to keep up with the pace of the Tweetathon throughout the day, due to the volume of tweets and the range of participants from all time zones across the world. We retweet as much as we can, often getting our accounts temporarily frozen by Twitter for overactivity, but it’s a nice problem to have because it means the event is continuing to grow from month to month.
We encourage everyone to retweet their fellow campaigners because it not only enhances the community vibe of the Tweetathon but it also demonstrates to your followers that this is a “thing” and you’re not alone in raving about Shenmue every 3rd of the month. Witnessing that scale of participation is a powerful factor in attracting more people to take part, which is exactly the snowball effect we’re looking for.
Do you believe there are any other (Legal) actions we could do to raise awareness on a grand scale like the Tweetathon? Maybe like a huge live stream of the fans playing at the same time all over the world on Twitch etc..?
We chose the Tweetathon method because it’s completely accessible to anyone. All you need is an Internet connection and a free Twitter account which takes seconds to register. We knew that by keeping it simple and demanding very little from those who might participate, even the most casual fan would see no reason not to join in. So we try and maintain those principles when considering other activities. Does it require special equipment? Will shyness be a factor? How much time will they have to set aside? There are hardcore fans who won’t let any of these things stand in their way, but to maximize participation you have to be careful about even the smallest barriers to entry.
With that said, we’ve always got a few irons in the fire, and we’re open to further suggestions so let us hear your ideas at any of our social links on TeamYu.net. Some of the most popular tools in the campaign, like Thunderclap and the little badges you can add to your profile pics, have been introduced through people’s suggestions so do keep them coming.
Why do you think that Shenmue has captivated audiences over the past decade and become such a huge cult phenomenon?
You could ask a hundred people that question and get a hundred different answers. Shenmue has its quirks, criticized by some and embraced by others, but it is an experience crafted like no other. In what other game could you reach the final section of the first sequel before seeing any evidence of the magical elements that underpin the entire story? Such was the attention paid to creating a persistent sense of realism - to the point of revelling in the mundane at times - that when you get your first small glimpse of the fantastical, it’s a truly larger-than-life moment. It actually means something, as everything in the game does, from the immersive feeling of community in the first game to the sense of Ryo being out of his depth in a foreign land in Shenmue II. The game has meaning and it has spirit, and that’s what proves enchanting to both longtime fans and newcomers alike.
With the Game Post-mortem coming next week, what is your opinion on any new Shenmue related news? We are aware Mark Cerny is friends with Yu Suzuki and his translator but do you realistically believe that we will be hearing anything new or will it just be a trip down memory lane for the fans?
While of course we hope for some encouraging signs to emerge from this event, our expectations are well in check. It’s easy to imagine that the stars have aligned around this postmortem but we hope as many fans as possible can enjoy it for what it is and not feel too disappointed by what it’s not. There’s nothing unusual about a classic game postmortem at GDC, and there’s nothing unusual about Mark Cerny appearing with Yu Suzuki. This arrangement was all the idea of the GDC promoters, knowing full well the attention it would generate, because that’s their job. If by chance a deal can be, or has been, struck between Sony and Sega before March 19th, then this high profile event dedicated to Shenmue would of course be the ideal time to announce it. But the postmortem wasn’t put together for that purpose. It was organized to make money and create a buzz around the Game Developers Conference, and we’ve no doubt it’s accomplished both of those aims already.
So as perfect as the timing would be, this retrospective on Shenmue’s past will certainly not be the last opportunity for good news about its future, and in the meantime we should all enjoy a fascinating insight to the groundbreaking development of a game that blazed a trail for many of today’s blockbuster hits.
Out of the cast (aside from Ryo) who is your favourite character in the Shenmue universe?
If we’re forced to choose, then probably Xiuying, a/k/a Master Lishao Tao. She drives home the message to Ryo that revenge will not bring him solace, laying the groundwork for what we know will be an atypical story arc in a tale that first appeared to be an adventure fuelled by vengeance.
She’s also a badass mama jama.
Which of the moves you learn/pick up along the way is your favourite? (I mean it has to be the Iron Palm, but thought I’d check :)
One of the greatest satisfactions offered by the game comes from delivering the Counter Elbow Assault square in the ribs of the gargantuan Dou Niu. An epic moment that manages to encapsulate Ryo’s development as both a fighter and a character, which people will understand if they’ve played the game. 
Which is your preferred mini game of choice?
Lucky Hit will always be the iconic Shenmue diversion, but anyone who hasn’t discovered duck racing in Shenmue II needs to find that on YouTube pronto, especially if you’ve ever accused the game of taking itself too seriously…
Did you ever complete the Capsule collection?
Ask us again in another 13 years.
If someone had never seen Shenmue before and could only be sold into it by seeing one part of the game, which part would you use and why?
Our favorite scene involves a helicopter atop the highest building in Kowloon, but for newcomers who might intend to play the story from scratch we have to recommend the logical jumping-off point, which is the opening cinematic at the Hazuki family dojo.
Gameplay-wise, we might show somebody the fight with Chai in the arcade, while pointing out that each of the game cabinets in the background is fully playable.
What did you name Megumi’s cat?
Lives have been lost over less controversial questions. What are you trying to do to us?!
And finally, what is your favourite Shenmue memory and why?
While it wasn’t the first, Shenmue is partly credited with popularizing the use of day/night cycles in videogames. Every night the sun would set, and Ryo would soon have to return home to bed before waking the next morning in full daylight. Because of this pattern, by playing the game as intended you would never be outside at the crack of dawn. You went to bed in darkness, you woke up in daylight. But by exploiting a glitch at one point in the story, you can stay out all night and witness the sunrise you were never meant to see. They didn’t have to go to the effort of programming an actual sunrise at all, but they did it anyway.
Why? Because Shenmue, that’s why.

Interview with Team Yu

To kick off our celebration of all things Shenmue, we thought we’d get in touch with the good folk at Team Yu, the guys behind the #SaveShenmue campaign. On the 3rd of every month they run the ‘Shenmue Tweetathon’ to draw attention to cause. They’re truly at the forefront of the fan campaigns to bring the classic series back to our consoles. We asked them a few questions about the campaign, their favourite moments in the game and what the series means to them. So without further ado, here’s our interview! 

For folks who are blissfully unaware of the #SaveShenmue campaign, would it be possible for you to clarify what it’s all about?

The campaign aims to shine a public spotlight on Sega’s refusal to give the fans what was promised, which is the conclusion to an unfinished masterpiece. For over a decade the company has ignored direct communication in the way of emails, letters, even toy capsules sent to their headquarters in Japan. But when their customers take to social media and broadcast their complaints to the world, not just once but every month like clockwork, it’s not so easy to sweep Shenmue and its fanbase under the rug. We are asking gamers to band together to #SaveShenmue from the obscurity that Sega would let it slide into, and appeal to investors like Sony to step in and #SaveShenmue’s future. We’ve listed several ways people can help on our website TeamYu.net.

With your campaign helping Ryo’s chances of finally being included in Sega Allstar Racing Transformed and topping polls for best game and lead character, you must be so proud of the campaign’s strength and outreach, when did you become aware of the Tweetathon’s power?

That’s a good example, but to tell the truth we’re constantly amazed by what we see. When the Tweetathon first started we were concerned that people wouldn’t even come back for a second go! We were worried they might not understand it was a monthly event, or that they simply wouldn’t feel the need to do it all over again. And yet here we all are, two years later, still continually growing and reaching out to an audience of millions every 3rd of the month.

Both hardcore and casual fans have adopted the Tweetathon into their routines, which helps tremendously in co-ordinating group action like voting Ryo into All-Stars Racing Transformed and getting the attention of Sony, which has really inspired a new hope for Shenmue fans that may not have been possible without the loose network structure provided by the campaign.

So we are overwhelmed by the continued support of gamers, but until we achieve our ultimate goal we’ll never know quite how far we still have to go. These victories along the way are encouraging but we take nothing for granted. We must always build on our momentum and keep pushing higher to get where we really want to be.

Has Sega ever tried to communicate with you and ask to put a stop to bombarding their account with the Shenmue bandwagon?

In the beginning Sega’s Twitter team were actively unwelcoming of the attention, but they soon learned that if you can’t say anything nice it’s at least better to say nothing at all. Now they just tend to block people, which says more in itself than a direct message ever could.

That’s annoying for the fans who get blocked of course, but in the big picture it doesn’t matter. Because the whole point of the campaign is to circumvent the front line of community reps who’ve made careers out of ignoring anything Shenmue related, and spread our message so far and wide that Sega’s higher-ups are forced to feel the pressure put upon their brand by the public and the media. Because other gamers have begun to realize that if we let one publisher get away with abandoning a game that has gripped its audience like Shenmue has, then anyone’s favorite franchise could be next. That’s why it’s important for everyone to take a stand on this issue and join the #SaveShenmue bandwagon.

I genuinely believe on the 3rd of each month that my twitter account is about to break with the sheer volume of retweets and posts for the campaign, how do you manage to make sure all the fans are being heard? Do you run a team or is are you just one eagle eyed man?

It has become increasingly difficult to keep up with the pace of the Tweetathon throughout the day, due to the volume of tweets and the range of participants from all time zones across the world. We retweet as much as we can, often getting our accounts temporarily frozen by Twitter for overactivity, but it’s a nice problem to have because it means the event is continuing to grow from month to month.

We encourage everyone to retweet their fellow campaigners because it not only enhances the community vibe of the Tweetathon but it also demonstrates to your followers that this is a “thing” and you’re not alone in raving about Shenmue every 3rd of the month. Witnessing that scale of participation is a powerful factor in attracting more people to take part, which is exactly the snowball effect we’re looking for.

Do you believe there are any other (Legal) actions we could do to raise awareness on a grand scale like the Tweetathon? Maybe like a huge live stream of the fans playing at the same time all over the world on Twitch etc..?

We chose the Tweetathon method because it’s completely accessible to anyone. All you need is an Internet connection and a free Twitter account which takes seconds to register. We knew that by keeping it simple and demanding very little from those who might participate, even the most casual fan would see no reason not to join in. So we try and maintain those principles when considering other activities. Does it require special equipment? Will shyness be a factor? How much time will they have to set aside? There are hardcore fans who won’t let any of these things stand in their way, but to maximize participation you have to be careful about even the smallest barriers to entry.

With that said, we’ve always got a few irons in the fire, and we’re open to further suggestions so let us hear your ideas at any of our social links on TeamYu.net. Some of the most popular tools in the campaign, like Thunderclap and the little badges you can add to your profile pics, have been introduced through people’s suggestions so do keep them coming.

Why do you think that Shenmue has captivated audiences over the past decade and become such a huge cult phenomenon?

You could ask a hundred people that question and get a hundred different answers. Shenmue has its quirks, criticized by some and embraced by others, but it is an experience crafted like no other. In what other game could you reach the final section of the first sequel before seeing any evidence of the magical elements that underpin the entire story? Such was the attention paid to creating a persistent sense of realism - to the point of revelling in the mundane at times - that when you get your first small glimpse of the fantastical, it’s a truly larger-than-life moment. It actually means something, as everything in the game does, from the immersive feeling of community in the first game to the sense of Ryo being out of his depth in a foreign land in Shenmue II. The game has meaning and it has spirit, and that’s what proves enchanting to both longtime fans and newcomers alike.

With the Game Post-mortem coming next week, what is your opinion on any new Shenmue related news? We are aware Mark Cerny is friends with Yu Suzuki and his translator but do you realistically believe that we will be hearing anything new or will it just be a trip down memory lane for the fans?

While of course we hope for some encouraging signs to emerge from this event, our expectations are well in check. It’s easy to imagine that the stars have aligned around this postmortem but we hope as many fans as possible can enjoy it for what it is and not feel too disappointed by what it’s not. There’s nothing unusual about a classic game postmortem at GDC, and there’s nothing unusual about Mark Cerny appearing with Yu Suzuki. This arrangement was all the idea of the GDC promoters, knowing full well the attention it would generate, because that’s their job. If by chance a deal can be, or has been, struck between Sony and Sega before March 19th, then this high profile event dedicated to Shenmue would of course be the ideal time to announce it. But the postmortem wasn’t put together for that purpose. It was organized to make money and create a buzz around the Game Developers Conference, and we’ve no doubt it’s accomplished both of those aims already.

So as perfect as the timing would be, this retrospective on Shenmue’s past will certainly not be the last opportunity for good news about its future, and in the meantime we should all enjoy a fascinating insight to the groundbreaking development of a game that blazed a trail for many of today’s blockbuster hits.

Out of the cast (aside from Ryo) who is your favourite character in the Shenmue universe?

If we’re forced to choose, then probably Xiuying, a/k/a Master Lishao Tao. She drives home the message to Ryo that revenge will not bring him solace, laying the groundwork for what we know will be an atypical story arc in a tale that first appeared to be an adventure fuelled by vengeance.

She’s also a badass mama jama.

Which of the moves you learn/pick up along the way is your favourite? (I mean it has to be the Iron Palm, but thought I’d check :)

One of the greatest satisfactions offered by the game comes from delivering the Counter Elbow Assault square in the ribs of the gargantuan Dou Niu. An epic moment that manages to encapsulate Ryo’s development as both a fighter and a character, which people will understand if they’ve played the game. 

Which is your preferred mini game of choice?

Lucky Hit will always be the iconic Shenmue diversion, but anyone who hasn’t discovered duck racing in Shenmue II needs to find that on YouTube pronto, especially if you’ve ever accused the game of taking itself too seriously…

Did you ever complete the Capsule collection?

Ask us again in another 13 years.

If someone had never seen Shenmue before and could only be sold into it by seeing one part of the game, which part would you use and why?

Our favorite scene involves a helicopter atop the highest building in Kowloon, but for newcomers who might intend to play the story from scratch we have to recommend the logical jumping-off point, which is the opening cinematic at the Hazuki family dojo.

Gameplay-wise, we might show somebody the fight with Chai in the arcade, while pointing out that each of the game cabinets in the background is fully playable.

What did you name Megumi’s cat?

Lives have been lost over less controversial questions. What are you trying to do to us?!

And finally, what is your favourite Shenmue memory and why?

While it wasn’t the first, Shenmue is partly credited with popularizing the use of day/night cycles in videogames. Every night the sun would set, and Ryo would soon have to return home to bed before waking the next morning in full daylight. Because of this pattern, by playing the game as intended you would never be outside at the crack of dawn. You went to bed in darkness, you woke up in daylight. But by exploiting a glitch at one point in the story, you can stay out all night and witness the sunrise you were never meant to see. They didn’t have to go to the effort of programming an actual sunrise at all, but they did it anyway.

Why? Because Shenmue, that’s why.

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It’s Shenmue week at G.E.E.K!
This week, we have an absolute treat for fans of one of the greatest game series of all time! Firstly, tonight at the Game Developers Conference in San Francisco, Shenmue creator Yu Suzuki and Sony’s Mark Cerny are holding what they’re calling a ‘Game Postmortem’, where they’ll be discussing the history, development and (possibly!) the future of the game series.
While there’s no guarantee of any announcements, that hasn’t stopped fans from speculating and buzz on the series has hit an all time high. So we figured what better time than now to celebrate this incredible series and try to add a little bit more to that ‘buzz’ in an attempt to keep the dream of a proper conclusion alive!
So over the next few days, we’ll be bringing you retrospectives, game play-throughs, interviews and more on our beloved franchise! Here’s our schedule of events (all times listed are GMT)- 
Wednesday 6pm- Interview with Team Yu, the good people behind the #SaveShenmue campaign (see it at G.E.E.K.com)
Wednesday 9pm- Yu Suzuki & Mark Cerny game postmortem at GDC (watch the live stream at gamespot.com)
Thursday 6pm - Uber fan Reg brings you the latest from the GDC postmortem (see it at G.E.E.K.com)
Thursday 8pm - G.E.E.K Podcact Shenmue Special! Reg and Dan reminisce over how they discovered Shenmue, give some history on the classic series and hear from fans of the game’s favourite memories. (Listen HERE!)
Friday 8pm - G.E.E.Ks Go Gaming - Shenmue 2x! Reg and Dan go capsule toy collecting, buy some Zippo lighters, arm-wrestle, have a few fights and explore the bustling streets of Hong Kong as they play through the first 30 minutes of Shenmue 2 on the X-Box (Watch on our YouTube channel)
Some of you may be asking “what’s Shenmue?”. Well what better way to find out than to follow our page and learn from some die hard fans exactly why you need this series in your life!… and why we need a conclusion to this epic story!

It’s Shenmue week at G.E.E.K!

This week, we have an absolute treat for fans of one of the greatest game series of all time! Firstly, tonight at the Game Developers Conference in San Francisco, Shenmue creator Yu Suzuki and Sony’s Mark Cerny are holding what they’re calling a ‘Game Postmortem’, where they’ll be discussing the history, development and (possibly!) the future of the game series.

While there’s no guarantee of any announcements, that hasn’t stopped fans from speculating and buzz on the series has hit an all time high. So we figured what better time than now to celebrate this incredible series and try to add a little bit more to that ‘buzz’ in an attempt to keep the dream of a proper conclusion alive!

So over the next few days, we’ll be bringing you retrospectives, game play-throughs, interviews and more on our beloved franchise! Here’s our schedule of events (all times listed are GMT)- 

  • Wednesday 6pm- Interview with Team Yu, the good people behind the #SaveShenmue campaign (see it at G.E.E.K.com)
  • Wednesday 9pm- Yu Suzuki & Mark Cerny game postmortem at GDC (watch the live stream at gamespot.com)
  • Thursday 6pm - Uber fan Reg brings you the latest from the GDC postmortem (see it at G.E.E.K.com)
  • Thursday 8pm - G.E.E.K Podcact Shenmue Special! Reg and Dan reminisce over how they discovered Shenmue, give some history on the classic series and hear from fans of the game’s favourite memories. (Listen HERE!)
  • Friday 8pm - G.E.E.Ks Go Gaming - Shenmue 2x! Reg and Dan go capsule toy collecting, buy some Zippo lighters, arm-wrestle, have a few fights and explore the bustling streets of Hong Kong as they play through the first 30 minutes of Shenmue 2 on the X-Box (Watch on our YouTube channel)

Some of you may be asking “what’s Shenmue?”. Well what better way to find out than to follow our page and learn from some die hard fans exactly why you need this series in your life!… and why we need a conclusion to this epic story!

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